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by ajuc 2771 days ago
> generates the same numbers so that it is deterministic.

The problem is, that the algorithm is path-dependent, deterministic PRNG is most likely already used, and doesn't help.

So if 2 players started at (x0, y0, z0) and went to (x1, y1, z1), but took different paths to get there - they would see a different tile :)