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by sizzzzlerz 2779 days ago
Pretty realistic save for one nit-picky detail. The refraction of background scenery into the larger raindrops doesn't change from the top of the window to where the drop falls off at the bottom. Yes, I know that would take an insane amount of computation for every drop but it would be cool.
1 comments

I worked on a similar effect in a mobile VR game. Blade Runner: Revelations on Daydream.

This vfx is actually pretty simple but quite satisfying. Having the drops refract based on look angle is what really pushes it over the edge.