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by drivebyops 2785 days ago
This already happens, spinbots and speedhacks aren’t a thing anymore.

The current hacks are aim triggers, aim lock, aim/spray assist, and some close proximity wallhack.

The cheats calculate the recoil spread and auto lock to enemy heads. It’s obviously not as a bad as before with client side bullets, but it is still a problem.

1 comments

is that a recent innovation? I haven't really played CS regularly for about a year, but before then when I'd overwatch I saw quite a few cases of blatant long-distance wall hacks - people looking directly at an opponent's head through a wall from spawn to spawn.

I'm not sure how you could feasibly prevent the remaining hacks server-side as they're nigh-indistinguishable from player skill, if the hacks supply some non-determinism/jitter so you're not instantly snapping to a player's head when they're behind you.