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by davidjc1
2780 days ago
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There are some properties of the data that can be exploited to add weaker consistency guarantees. This leads to some desirable design trade-offs in terms of simplicity and performance optimisation. While this could result in data loss, it may be permissible given that queries can span large time ranges where one or two missing datapoints do not carry the same weight as a financial miscalculation, or loss of life.
The same could be said with multiplayer games played over mobile devices, with intermittent connectivity issues. In this domain, the player's moves are fast forwarded once connectivity is restored, as this provides no observable difference to other players.
My point is that it's very dependent on the use case, and does not apply across the board. |
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