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by yurishimo 2776 days ago
Just curious, but how would custom silicon work with something like gaming engines? I know there are engines out there that support an ARM architecture, but as it is currently, you can run a lot of games fairly easily on Macs. And with eGPUs being officially supported now, gaming on a Mac is not a terrible experience.

Would moving off of traditional desktop CPUs harm that? Is there a way to do compatibility at the OS level without sacrificing half of the performance gains?

1 comments

At one point intel had committed to releasing the thunderbolt spec to the industry, so at least in theory arm macs could also support egpu. Games would have to be complied to support macOS on arm, but nintendo switch is also arm so that isn't necessarily taking game companies somewhere they don't already have to go.

https://newsroom.intel.com/editorials/envision-world-thunder...