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by PeterisP 2785 days ago
If the results are going to be the same, then what's the possible benefit for any user of a 3D engine?

Things like the ability to "generalize everything to pseudo-Euclidean spaces or to lower or higher dimensions", algebraic tools and writing proofs are not relevant to the needs that a 3D engine serves - 3D engines are written to fulfil requirements of engine users (not even engine writers), who won't be doing such things, that's below the abstraction level that's handled by the engine. So from that perspective we're comparing GA-filled black box with a quaternion-filled black box, and either (a) the GA box has better performance; or (b) the GA box has different results that are arguably more correct; or (c) the GA box has a substantially easier API; or (d) the GA box is useless.

It seems to me that you might be aiming at the (c) benefit with all the arguments that this math is easier to understand, but I'm not entirely convinced based on the article; perhaps an illustration of the expected code differences in using a non-quaternion GA-based engine (are there any?) would be helpful. If we can have an engine/API that's easier to understand for beginners and that makes all the basic tutorials simpler, then that would be a nice thing to have.

1 comments

> If the results are going to be the same, then what's the possible benefit for any user of a 3D engine?

If it is going to be compiled down to the same binary code, what's the possible benefit of any higher level language?

From the possible options I listed above, (c), a substantially easier API.

On the other hand, if it's not exposed to the user, it doesn't particularly matter what structures and math that higher-level language uses behind the scenes to do what it does; most aspects of compiler theory are irrelevant for users of high-level languages.

If the people maintaining the black boxes I rely upon have an easier job keeping it functioning and correct, I would say that is very relevant to me