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by spicytunacone
2788 days ago
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I really liked how you justified the gameplay with story re: "When a InvaderZ dies, they upload their progress to the mothership, so it can generate more InvaderZ like the ones who did well before." The evolving enemy concept made me look up an old boss-rushing shooter that selected the next boss's upgrades based on your performance[1]. Is this something you're interested in refining further? [1]: https://en.wikipedia.org/wiki/Warning_Forever |
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