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by lsmarigo
2787 days ago
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> I blame myself. This is a narrative the game industry has been successfully pushing through organized PR campaigns and astroturfing online discussions, of course parents share some responsibility but this angle is disingenuous and lets publishers off the hook too easily. I wouldn't beat yourself up too much here you're aware of the situation and actively involved in fixing it. > Game shops are exploiting advanced psychological tactics to turn young generation into addicts. This + the instantly available secondary market which allows you to gamble with your digital goods/currency is the major difference between this and it's predecessor: baseball/pokemon/magic the gathering card packs. Belgium/EU are making strong moves on this but very doubtful we'll see any movement in the US anytime soon, a New Hampshire senator dared to question the situation and was blasted by an aggressive letter from the ESRB claiming loot boxes are not at all gambling. The games industry is uniquely positioned to allow for this kind of abuse because the primary targets (marks) are unorganized young children that don't know any better. Most games are just a vessel for the 'marketplace' which is an online casino for kids. The current state of gaming is shocking, regulation is desperately needed. |
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It is almost entirely the parents' fault. Parents are the ones that have to raise their children, especially when the parents are letting the kid play a game that's meant for somebody 4+ years older.
>This + the instantly available secondary market which allows you to gamble with your digital goods/currency is the major difference between this and it's predecessor: baseball/pokemon/magic the gathering card packs.
But those exact same things happened with those games too. The reason those card games weren't so popular was that they weren't as fun and they were prohibitively expensive.
>Belgium/EU are making strong moves on this but very doubtful we'll see any movement in the US anytime soon, a New Hampshire senator dared to question the situation and was blasted by an aggressive letter from the ESRB claiming loot boxes are not at all gambling.
The EU might agree, but that's because the EU makes all kinds of decisions to curb the freedom of its citizens. I say this as a European. And the reason why the ESRB told that senator that lootboxes are not gambling is because they do not fall under the legal definition of gambling.
>Most games are just a vessel for the 'marketplace' which is an online casino for kids. The current state of gaming is shocking, regulation is desperately needed.
I find it ironic that you're asking for regulation on a topic you seem to be completely ignorant of. Most games do not even have a marketplace. What's shocking about gaming is the amount of misinformation floating around. I guess this is our generation's "video games cause violence."