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by dtech
2784 days ago
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Specifically, with World of Warcraft it's a game that takes all of your time. It's an endless treadmill with diminishing returns. It's full of (digital, ultimately meaningless) rewards which make you stand out above the rest of the players. Some of them are worthless in a few weeks/months (e.g. gear), some of it is timeless (e.g. mounts) but takes 100's of tries (every try 30-60 min) for that 1-5% chance to some mount. When I played the game, there were people who did nothing all Wednesday (when they could try again for the week) but running hours and hours of dungeons just so they could have a change to get the last 10-100 rare mounts they missed. The highest-tier end-game content requires large groups (20 players + reserves) to coordinate schedules and tackle dungeons together. This causes enormous social pressure to keep showing up because otherwise the group can't play the game and everyone is mad at you. It's perfectly possible to play it casually without participating in the above, but it's a game that has a lot of traps for people prone to addiction to fall into. |
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So one main for solo content of the week and then back to leveling alts.