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by phaedrus 2789 days ago
Regarding using std::variant for polymorphism as a work-around for not having virtual functions: I've often thought there's a bit of a mismatch between how many different derived classes (0 to infinity) an abstract base class can support, versus how many are actually needed in the average user code (anecdotally, 2 or 3 real classes and however many mocks needed for unit tests). Even something like a GUI framework may still have a manageable amount to just compile into something like a std::variant. Theoretically a whole-program analysis could even compile language-level inheritance into something like a std::variant. My point is, this mismatch between how flexible the technique we're using is versus how much flexibility we actually need, maybe indicates that we're not seeing something about how we develop software.

An analogy would be if we used only ball-and-socket joints everywhere in machines, even where a single-axis hinge would work just fine. And then just accepted that machines are inherently wobbly, rather than questioning whether extra degrees of freedom (whether needed or not) are always better than less.

I think sometimes what we really want when we use class inheritance is actually something like a std::variant where we don't have to know all of the constituent types in advance.

1 comments

> My point is, this mismatch between how flexible the technique we're using is versus how much flexibility we actually need

well, most of the software I use every day have some sort of plug-in interface which is done at some point by loading a .dll at runtime and getting derived instances of a base type defined in the host app.

That's a very good point. It might be question of high versus low level. From a video I watched today (the rest of the video is worth watching, too, but the following stand-alone quote is apropos): "Polymorphism and interfaces have to be kept under control. I don't believe that their role is in a very low level system like interpolating a couple of numbers in the animations, but they have their place in high level systems, in client facing APIs. They are amazing if you do a type of plug in and you really need some type of dynamic polymorphism."

https://youtu.be/yy8jQgmhbAU?list=WL&t=2553

For sure, this is one of the legitimate uses of runtime vtable-based polymorphism. But it's also unnecessary if you assume the user is able to recompile the program.