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gmueckl
2789 days ago
You know that GPUs can dispatch work dynamically themselves to overcome this problem, right? So you totally can have one computation step determine how many instances it requires for the next one.
1 comments
pcwalton
2789 days ago
Yes, it's possible, but why bother when the hardware can rasterize triangles in silicon? :)
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gmueckl
2788 days ago
Because it can't handle them in the prculiar fashion that was described? And it is worse for quads.
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