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by lostgame 2789 days ago
At the time of its release, and the launch of certain titles like Metroid Prime: Hunters, and even Mario Kart DS, I was incredibly impressed with the DS’s graphics and performance considering its incredibly limited specs - 512kb texture cache and only 4MB of RAM. I understand it’s incredibly limited resolution and low-quality textures probably contributed to the ability to optimize the system and get such interesting performance out of it.

I truly enjoyed messing around with the home brew dev kits and loved putting my home made demos on my flash cart in high school, though I mostly stuck to 2D demos.

From what I understand, since the GPU is more akin to the GBA’s, and is a scanline-based renderer, does that mean it is more similar in its 3D architecture to, for instance, the Sega Saturn? (Incidentally, my other favourite system to write home brew for.)

The main differential, of course, it’s ability to display native triangles in addition to quads? (The Saturn literally did not have native 3D hardware as we understand it but literally drew thousands of scaled and transformed sprites as quads instead of the triangles we are used to today.)