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by modeless
2798 days ago
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I agree that Vulkan isn't necessary, but neither is OpenGL, or a GPU at all. A software rasterizer would be the way to go. Even a mobile CPU should be able to rasterize 2048 polygons per frame at 256x192 using fixed point math. That's almost Quake 1 levels of graphics, and Quake 1 was software rendered in 1996 on 75 Mhz Pentium 1s. Edit: Reading other articles on the site, it seems like they started with a software renderer. I wonder why they decided to try OpenGL? |
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