| It's easiest for me to approach these projects because I'm betting those developing such projects are willing to hear my user story and jam on healing-centered design for recovering information addicts such as myself. My reason for mentioning these things is to help start the conversations around then. I think any app with infinite scroll, which I think Patchwork might have, isn't respecting how repetitive motions like that lead to addictive behaviors and/or repetitive stress issues. Also, I'd like to see other design patterns useful for addicting users to be publicly and loudly set aside. Since these apps are open source, I can at least start the conversation & I can do it with pull requests. I also think the metric of conversion is misguided for determining if it's successful. I think it's time to start measuring software design based on subjective well-being. Allow users to see metrics related to their well-being, like how much time is spent using the apps and in what ways. I think people are first going to populate a new app ecosystem with iterations of what's popular outside the ecosystem before doing the serious work of addressing all the ways we software wrong beyond what's kept in mind when designing the ecosystem. Could that be what you're talking about? |