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by kalcode 2807 days ago
Broken Age from start to finish took less than three years to make and went over-budget but still managed to complete the game by creating the two parts into chapters to get early sales outside the original kickstarters.

People who have never managed or been part of managing big projects with deadlines don't understand that. They see the above as a failure rather than obstacles that they succeeded in getting over and releasing a moderate to good game.