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by paul7986
2809 days ago
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I agree ideas are a dime a dozen and are not patentable... syncing audio between devices on the same network or separate networks as an idea is not novel. It's all about the steps taken and if they are unique enough to be strong IP, as well you the inventor have access to capital for the patents and the right connections to truly make things happen. Stuff my friends and I are working on to better amidst daily life. Access to capital & more importantly those who can help here in Baltimore for audio syncing technology isn't easy to come by. Though more importantly we have reached out to those in our network who have sold companies yet none have had any experience in making deals with Google, Samsung and others(what strategy to use when all just want to know your algorithmic steps & if they are unique). It's been a crap-shoot for us and our meeting with Google was a learning experience, but a very unnecessary harsh one and worse compared to meetings with others like Samsung; all very professional and respectful! Indeed we have not given up and the recent news that Google was awarded patents for SpeakerBlast type technology has lit a fire under us even more. Well I'd enjoy learning what you do at Google. Are you on the Chrome Audio team ;-) *Edit: weird your first post here was flagged. |
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I'm not on the Chrome audio team, but I have had experience with Chrome Audio, as I implemented an OpenAL layer for GwtQuake and the web version of Angry Birds for Chrome using it. See https://www.youtube.com/watch?v=F_sbusEUz5w for example PlayN, a cross-platform (Web, Android, iOS, Flash) library I worked on in 20% time, and https://www.youtube.com/watch?v=aW--Wlf9EFs which details some early experiments with image processing, and the porting of Quake to Chrome in 2010.