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by rvanderarend
2814 days ago
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Actually, in the early days we thought about whether to go text-based or not, for instance going for a boxes-and-lines type of modeling environment. We concluded that for serious modeling, 80% or more of what one does is giving names to concepts, leading to the usage of a lot of text any way. And that boxes-and-lines introduces a lot of 'clutter' which is probably meaningful, but not in a strict enough way to do anything useful with it: x/y coordinates of boxes and lines. That's next to there being a lot of tooling available when going text based (editors, versioning, etc), which is more of an added bonus in the short run. In the end, we will probably evolve in the direction of using a projectional editor, making it possible to have some boxes-and-lines modeling environment as well. |
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To me, projectional editing is the most sensible type of programming. Unfortunately projectional editors have not had as warm a reception on HN, because programming is narrowly defined by complex text editing. Anything with a UI and programmers are afraid they will be accused of being users. It's dumb, and most won't realize it or admit it, but that's what it comes down to.