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by storm 5716 days ago
Many, many young devs are in love with the idea of developing games. Many more than the industry actually needs. It follows that you're less likely to land such a gig, and that you're more likely to get underpaid and be burned out by overwork if you do - there's always someone else who still has stars in their eyes, waiting to take your place.

If gaming is really a dev's passion, they should already have compelling work they've done on their own, a substantial portfolio, some contacts developed, etc. If not, it's probably an unrealistic flight of fancy, and it should be recognized as such and discarded.

1 comments

If you want to work for a game company as a game developer you are right. I know some ridiculously bright people working for comparatively low wages in the industry.

If, however, you want to be a SysAdmin, or otherwise work on boring back end bullshit, my experience has been that if you don't mind being part of a department nobody listens to or cares about, game companies are good places to break into the industry (or to earn more than you would be worth elsewhere.) It's frustrating because you clearly have little autonomy or power, and management knows just about jack about ops work, and god help you if you interfere with a game's release schedule, but eh, the pay is good relative to the skill expected, and they are willing to hire people who are worse or less experienced than average, mostly because they don't know any better.