|
|
|
|
|
by dividuum
2811 days ago
|
|
> It teaches us a lot, it is how I got into the industry. Absolutely. I played a lot of games and often prolonged their attraction by simply digging into their data files and fiddling with them. I remember writing a terrain editor[1] for "4D Stunts" after looking at the data format in the 3 existing terrain files. Or discovering a dragon in the original "Quake Test" release after reverse engineering the MDL file format and writing one of the first viewers for it. It was certainly a huge motivation seeing the visual result of your work in action. The relative simplicity of the games really helped with that, just like you said. [1] Here's a screenshot I just took after running it again in DOSBox for the first time in probably 20 years: https://i.imgur.com/z7ZSM0J.png. |
|