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by thomasfedb
2807 days ago
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Medication errors are common enough that they happen on a regular basis in any reasonably sized hospital. They happen both with or without electronic systems. The majority of errors are caught — by the prescriber, by the pharmacist, or by the nurse administering — but a few fall through the cracks. Order of magnitude errors, where the dose is x10^n the intended dose are some of the more common errors. We have a lot of safeguards — for example packaging medications in dosages that are likely to be safe for a single dose — but there are also some factors that make errors more likely, such as paediatrics (who need smaller does), geriatrics (who often have many different medications which can interact), and critical care (where things move fast, and big doses might be needed). I'm a student doctor, and hopefully you believe me that medicine is hard. Electronic systems might help with some of the hard bits, but they're often a hindrance, or pose their own hidden dangers. As a software engineer I know that a lot of medical software is far from fit for purpose. |
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Doctors seem to run too much on autopilot, they leave discretion to laboratories who give recommended ranges for various hormones/vitamins/chemicals in the blood.
I won't disagree that medicine is hard, but this looks like a UX design flaw, the UX should factor in drug company recommendations for dosage per patient weight and present a graph, there should be some method of compare and contrast to recognize an error happened.