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by foobarrio 2807 days ago
This was my reaction to Flash. It's not a "real" programming environment is what everyone told me. Yea but it was a great authoring tool for non hard-core programmers. I helped a designer write a few simple puzzle games in Flash and it was overall a productive experience. Had I attempted to do that in html/JS I'm not sure it would have gone so smoothly. I haven't tried to write web games in the last 10 years so maybe there's some collection of html/JS tools that lets me develop in a similarly. I'm willing to bet though they're 10x harder to set up and require command-line knowledge (fine for me, not so much my designer friend).
2 comments

Flash (aka Adobe Animate), at this point, is an HTML5 authoring tool.
Has anything replaced Flash as a productive way to build animated games?
Construct[0].

I used to sneer at such tools, considering them "not real gamedev". That was until, on one local edition of Global Game Jam, a designer in our team did in Construct in 15 minutes what took three of us coders a couple hours. This drove home the point that we were really overcomplicating things by coding a simple game from scratch (in XNA, back then).

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[0] - https://www.scirra.com/construct2 is the one I played with, but they also seem to have a web version now, for better or worse, which is available at https://www.scirra.com/

Unity / Unreal (which can be quite accessible for projects that constrain themselves to built in features & asset store components)