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by idanb
2821 days ago
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Early on we actually built out support for leap motion in dream, and this was super cool because of the networking stack we built - we were able to send all 20 points per hand in real time at 90 FPS at low latencies. This was really an amazing experience, but there were a lot of issues we simply couldn't overcome - like wrist occlusion where your hands would suddenly fly off into the distance, or when your hands didn't do what you intended due to incorrect data from the sensors. As a product minded company, we had to make the hard decision to hold on this - at the end of the day, users don't care whose fault a bad experience is, they just uninstall your app and never come back. Really excited for new HW and capabilities to become available commercially. We built out our keyboard to be effective without anything but what's currently available (6DOF HMD with 6DOF controllers), and we'll continue to expand support for commercially available capabilities. Maybe it's an unorthodox perspective, but we really only want to ship and represent capabilities that any user can attain easily - and not tease things that are soon to (but may not ever) come. |
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