| Thanks for the question! It sounds like you have easy access to VR HMDs, so if you get a chance to plug into an Oculus rift any time soon I recommend you try it out - and would definitely love your hands on feedback. We've done a fair bit of jiggering to make sure a majority of web based content is both legible and usable - and our UI has been built to try to be as intuitive as possible, and eliminate a lot of the bumbles that we too associate with many VR experiences. It's a free download, and you don't have to create an account if you don't like - once you download, you'll be presented with an account sign up / log in form where the keyboard can be used and messed with a bit. We also use chromium for all of our login / account creation flow in VR - so you can get a taste of what that feels like as well. If you want to try something like Trello out, just create a throwaway account and never verify the email - then you can pull up a website like Trello or NYT, where you can assess the usability and legibility. I think that if you're coming from a place of comparing this to existing 2D based collab tools like Skype / Zoom etc you'll have a hard time seeing the benefit, but if instead you try to look at how those tools are insufficient compared to a real-life meeting you might see where we fit. Our goal is not to replace 2D based methods, but to allow for a level of presence previously only possible with in-person interactions. This shines in particular in situations where you're meeting with three or more people along with content at the core of the meeting. Hope you get a chance to try it, and would love to hear what you think and how we can make it better! |
Are you using straight CEF or have you improved the compositor to composit directly into a texture? IIRC CEF only provides the composited web page in a bitmap and then you're going to have to do repeated texture uploads which is going to be a drag.
Does this support VIVE too or only Oculus?