| I was actually at that session as well! It was a bit surprising for me to hear that they're taking such a strong stance with regards to shared movie watching, but generally it's always felt that Bigscreen has been tuned for gamers / entertainment type use cases. Totally hear you with regards to being comfortable touch typing while in VR, but I think that this is a pretty big barrier for a lot of users that are not as comfortable in VR. In our early experiences demoing Dream to people, we noticed just how overwhelming going into VR is for a lot of people that have had either no exposure, or very little to it. We used to have computer keyboard pass-thru, and this could be something that we add back as we continue to iterate and make the experience better. In terms of desktop sharing - we used to have this capability, and it's still in the build but disabled. We pulled it back due to some inherent usability issues that we're working on as well as performance limits on low-end machines. Annotation (whiteboarding on shared content or a white screen) is next up on our road map, we just didn't have sufficient time to get it into the initial release - so excited to hear that's something you would be looking for. Similarly, 3D model import / review is something that we're about to tackle as well. One of the big things we're excited about exploring is actually using chromium to do this vs. forcing every client to download what could be a big file, or push performance limitations on a varied set of machines. Instead, we'd find a way to utilize WebRTC to stream the content in a way that provides a 3D review experience for all clients with no performance limit. On environments, we agree as well - right now we have one environment, and have 2 others in the pipeline. In the future, it'd be great to allow for 360 stereo videos to be used as the environment or allow teams to customize their environments if they've got the in house capabilities to do so! Thanks for the feedback, and hope you get a chance to try Dream out a bit and give us some hands on experience if you get a minute a well! |
Also, the isolated / focused environment of VR could be a big plus for learning as it blocks out so many distractions. I'd love to see a study done around that.