| >Simulation involves a lot of overhead True for some values of "a lot", false for others. What's undeniably true is that it incurs some overhead over NOT running a simulation. But that doesn't prove that a simulated life form incurs overhead larger than its real life counterpart. For one, there might not be any real life counterpart. We say "simulation" here, but what we actually mean is "virtual world", which might simulate an actual world, or it might be its totally own thing (the same way I can chose to write a simulation of actual things, like e.g. "the Sims", or a simulation of a domain I only imagined). If, for example, as per TFA, our universe is a simulation, is doesn't mean that it actually simulated something else. Just that it's a simulation in itself. So, "simulated" in this discussion means "not an organically created world made of some physical substrate, but consciously created/programmed by some advanced civilization". So, the thing simulated could be totally unlike (in properties, physical laws, etc) what exists in the universe of those doing the simulation. Second, a simulation (as we know it and practice it ourselves) usually has much less overhead than the real life thing it simulates (when it does simulate some real life thing). That's like, it's whole point. E.g. a weather model running in some supercomputers has some overhead, but nothing like that of the actual weather. Similarly, Sims has some overhead, but nothing like the equivalent real-life place and humans would have. Where you seem to be confused is that you assume that: (a) a simulation must be of something that exists, (b) a simulation must be perfect, e.g. 1:1 to the thing it simulates. Only then would your argument make sense. But neither of those things are necessary -- even our Earth and universe, if they are simulations, they could be very crude models, running with very low resources, in a vastly more complex and powerful real universe. |
(b) a simulation must be perfect.
No, if you can get away with a less accurate simulation you can get also get intelligence from less computational power using the same approach in the 'real' world.