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by user3359
2821 days ago
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IIRC from developer stories from this era, things had to be done "creatively" to save space, and ensure optimal runtime execution. Certain platforms may well have had undocumented bugs and platform-specific optimizations that you simply had to adapt to. Archiving wasn't a consideration - launching a playable game that would pay the salaries and lead to future projects was. We take for granted that websites but in 95 are still more or less viewable in their original format today, but that's because things are designed that way. Gaming platforms were more or less abandoned entirely and rewritten - I might be wrong here but games from PlayStation 1 are not playable on PlayStation 4 are they? |
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