Hacker News new | ask | show | jobs
by dpapathanasiou 5717 days ago
It's hard to start low and then raise the price, w/o a substantial increase in the number of features.

Psychologically, a better approach is to start high (i.e., at the highest per month you think people will pay), and only drop the price over time if you're not getting enough subscribers.

If you do stay in the $2, $3 per month range, though, then definitely make it one charge of $24 to $36 per year.

1 comments

Thanks for your response. Hmm... see, I used to think starting with the higher price was better, but now I think it definitely depends on the feature set at the beginning.

Right now I'm planning on launching it mainly as a Minimum Viable Product, so I'm thinking of starting at the lower price and raising it as features are added. I think that waiting to see if people buy at the higher price may take too long, since I'll be trying to validate whether people are willing to pay for the product at all.

For the yearly price, do you mean remove the monthly option entirely and replace it with the yearly option? Are people more likely to spend $24 or $36 upfront than $3/month? I was planning on offering a yearly option at a discount...

I used to think starting with the higher price was better, but now I think it definitely depends on the feature set at the beginning.

It's more subtle than that: you need to discover what the current features are worth to people.

You might be surprised to find that value is higher than what you would think, regardless of the number of features.

It's possible that even one (great) feature is something you can charge a lot for.

As for the psychology of it, people are ok with paying less for something that used to cost more, but the opposite situation can create resentment.

Are people more likely to spend $24 or $36 upfront than $3/month?

There's some research I've read about the psychology behind the failure of web-based micropayment systems you should read (I can't find the reference now, but I think Shirky wrote it).

Anyway, the gist of it was: at too low a price (e.g., $1, $2) people just don't bother getting out their credit card to pay for something.

So you're much better off bundling it in a larger package, or in your case, for a longer time period.

It's more subtle than that: you need to discover what the current features are worth to people. You might be surprised to find that value is higher than what you would think, regardless of the number of features... As for the psychology of it, people are ok with paying less for something that used to cost more, but the opposite situation can create resentment.

Very, very good points, thank you again! Wow, it looks like I've got some thinking to do.

Anyway, the gist of it was: at too low a price (e.g., $1, $2) people just don't bother getting out their credit card to pay for something.

Hmm... interesting. Thanks, I'll look into this.