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by beezischillin
2816 days ago
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The biggest bottle-neck to any game streaming service is latency and I've some major doubts that they're going to be able to resolve it unless the client is located really close-by to servers. I messed around with Steam InHome Streaming, Xbox Streaming and PS RmotePly a bunch from work where we have the same ISP as I do at home. The speed between the two is around 6-700mbit and yet the added latency can still be felt and I don't live very far from work. From my own experience the extra delay can be tolerable in a few game genres, especially on console-optimised games where, to my knowledge, developers optimise controls for higher latency due to a possibility of a slower tv. Obviously PC FPSes and the like suffer the worst. It does work really well on the same LAN, though: I decided to use a tiny SteamLink for my living room gaming needs instead of messing around with long HDMI cables and the added fiddliness of having to directly use the desktop launch games. I wouldn't really sign up and pay for a service operated by Google, tho. By the way, while a future affordable game streaming service that works well might lower the bar of entry to the hobby, I have a serious fear of such a thing enabling the worst parts of the video game industry to take over. The software-as-a-service model and renouncing the last vestiges of actually owning a copy of a game seems like a terribly tempting way to turn the entire industry off of actual creativity and onto even more "whale-chasing". |
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