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by gspetr
2820 days ago
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"Specific genres?" This probably depends on your ratio of story/art to engine/game mechanics[0] your game would have. It seems games that do not require continuous player progress (ruling out RPGs entirely) can be a good fit. e.g. Episodic story-telling games and then something like Hitman, so action games can be done that way too. But you could easily release TBS games this way too, many "mission"-based games would lend themselves to this format. [0] In a broad sense. |
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