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by JepZ
2812 days ago
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There are other ways of making sure the student understood the concept. Recently I played the game 'The Witness'. The whole game is about learning new puzzle rules, and yet there is not a single dialog within the game or even text explaining those rules. I am not saying that their technique is the most efficient (e.g., adding hints would undoubtedly increase the efficiency, but also ruin the game experience), just that there are other methods of making sure a student understands a concept. You don't necessarily need the one-on-one conversations. Those conversations are mostly useful to round up incomplete teaching material (again, I am not saying that creating perfect teaching material is easy). |
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