|
|
|
|
|
by robmaister
2825 days ago
|
|
Once you get past a certain point of developing a complex game in Unity, one of the optimization techniques is to keep runtime allocations at 0 bytes in order to prevent a GC pause from ever happening. This was a huge pain back when Unity was on Mono 2.10.8 (released Dec 2011) but it's a bit better now. It's a fight against the GC typically |
|
It is, but it's still an option. It's not like "language with GC" == no-go for games, as the parent implied.