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by nkassis 5719 days ago
I made the decision to go ahead and use tech IE doesn't yet support in my app. I'll see how it works out in the end but currently I have users all over the world and none of them complained about this. In fact to be able to use some of the features they have to install a webgl enable browser which hasn't been an issue for my users either.

My users are scientist and researchers, but not all of them are completely computer literate. I hand hold them a little bit with the setup.

1 comments

The problem might be that a lot of users silently drop out if you don't support IE properly.

Part of my user base is also scientists and researchers, so I'm curious what your app or website is.

It's a 3D visualization app for a neuroimaging dataset(can't say much more, should be public soon). We wanted to make that dataset available online to a lot of users and provide a good interface to use it. I started building it with O3D which provided a plugin for IE and really good performance but now that Google moved O3d to WebGL I followed. I'd love to support IE but that's not possible with the current tech and WebGL has served us well so I we won't abandon it just for IE.
That sounds really interesting. For a niche app like that, I guess you would need to run with the best technology available. Hopefully, your users will see the value and not mind switching browsers.
I think that even with something for a general audience, sometimes to choose between spending time trying to support everyone or spend the time building something really good for most people. At least that how I see it.

Thanks for finding it interesting.I'd like to show this app around cause it's so much fun even with no knowledge of the science. A few things need to be resolved before the data set is completely open.