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by dleslie 2825 days ago
I've been in game Dev for a while now, and your points are screaming that there's a forthcoming closure.

- Cutting a quarter of staff is a Hail Mary unless it's preceded and accompanied by a core strategy pivot, generally.

- Planning new and original IP is typical busy work for a studio that specializes in licensed games. Hiring is hard, expensive and slow; keeping the team busy is standard when looking for another license

- Self-evident much?

- Moving offices is a great way to save operation expenses when the lease is up, if you're desperate.

- Everyone blames management, but often it's the failure to find sufficient revenue is to blame _first_. Their games just weren't selling that well.

1 comments

> Moving offices is a great way to save operation expenses when the lease is up, if you're desperate.

Even more cynically, planning a move helps defer costs in the existing space. Anything from new amenities to fixing broken desks can potentially be deflected with "it's not worth it right before we move".

No reason not to defer to cynicism when working in gaming. ;)