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by dleslie
2825 days ago
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I've been in game Dev for a while now, and your points are screaming that there's a forthcoming closure. - Cutting a quarter of staff is a Hail Mary unless it's preceded and accompanied by a core strategy pivot, generally. - Planning new and original IP is typical busy work for a studio that specializes in licensed games. Hiring is hard, expensive and slow; keeping the team busy is standard when looking for another license - Self-evident much? - Moving offices is a great way to save operation expenses when the lease is up, if you're desperate. - Everyone blames management, but often it's the failure to find sufficient revenue is to blame _first_. Their games just weren't selling that well. |
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Even more cynically, planning a move helps defer costs in the existing space. Anything from new amenities to fixing broken desks can potentially be deflected with "it's not worth it right before we move".