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by ericdykstra
2825 days ago
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I don't mean to be callous, but the game industry is one where much of the benefit comes from the fact that one gets to work on games as opposed to B2B SAAS apps or other banal businesses. In exchange for getting to work on games, you are taking a lower salary, higher competition, and much less stable working environment. It's very similar to sports; there are many more people who want to work in sports than there are jobs available, so the ones that do end up with jobs working for a team are overworked and underpaid despite being in the top single-digit percentile of applicants. I imagine the same is true for other entertainment industries, but I don't know enough about them to comment. There are, of course, people in these industries who do have bargaining power, but it's a very small minority of those with outstanding reputations. |
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I’ve sometimes wondered if that’s true. I mean debugging a race condition in C++ is going to be the same in a game engine as in a trading engine right? Except the latter will be well paid and secure.