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by opless
2822 days ago
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None are 'better', some have workflows subjectively better than others. For example the C++/drag and drop scripting in Unreal I dislike. Where I dislike unity's subscription model, and some of the newer features don't quite work as nicely as they could. (I've been using unity since the early days) CryEngine/Lumberyard looks horrid (IMHO) when I last looked at it. So while YMMV, I'd suggest that you do a "proof of concept/minimal project" that covers some significant features of your game, and get a feel of the workflow, and go with the one that everyone can get along with. .oP |
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