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by lieff 2827 days ago
You absolutely correct, it's indeed inspired by Keyj`s minimp3. Float-point used because it's hard do with 4-byte fixed-point type and achieve ISO conformance. We must to use different dynamic ranges for different parts of decoder (i.e. emulate own floating point) or more than 4-byte fixed-point type. Only float-point support is needed, SSE/NEON intrinsics is not required and can be fully disabled by MINIMP3_NO_SIMD.