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by insonifi 2822 days ago
In contrast, on early Android 2 phones, I did the opposite -- increasing animation time to 2x. It felt smoother. I'd argue, that animation can cover unresponsiveness of application, and improve perception of performance.
2 comments

You need very high frame rate to make fast animations feel smooth and natural. I suppose older Android phones had quite low frame rate and required slow animations to feel smooth.

Imagine moving a window 500px over 100ms in 30FPS, that is just 3 frames! It means your window will jump 166px per frame. On average resolution display this translates to a few centimers jump per frame. Not very smooth.

Why not just tell the user something is taking long to calculate or load (maxbe due slow network)?