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by jtolmar
2829 days ago
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Brood War has a significantly higher branching factor than Go: each of ~50 units can receive 3 orders with arbitrary targets (the untargetted ones hardly matter for branching). The map is 4096 x 4096 pixels, though some of those are functionally identical so say 256 (the number of angles a unit can face). So branching factor around 38400. The game runs at 24 fps, and the average game is 20 minutes long, for 480 turns. 38400^480 is a number with 2201 digits. Starcraft II runs at a higher frame rate and uses higher resolution maps, so these numbers are even more ridiculous there. |
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Messed up your conversion there, fps is seconds and you had game length in minutes, so need to multiply by 60. So that's 28,800 "turns".