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by mattnewton
2829 days ago
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I’m pretty sure that program in the video has access to internal game state to know which zergling is targeted, because it splits them when the tanks are out of sight, and always picks the right zergling. A real bot wouldn’t have access to this state, and the one in the article doesn’t. Marines vs zerglings+banelings would probably be a better micro example showing theoretical bot perfect-but-fair micro. In any case, this can be solved by capping the actions per minute near Pro human levels, somewhere in the 300-500 range. There are still incredible strategy problems to be solved that cannot be overcome with perfect micro. Figuring out a build alone using RL (which is what I think this paper is doing) is still a huge step. |
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