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by swaggyBoatswain 2829 days ago
Anyone who's played starcraft competitively knows how much infinite potential there is to micro control, much more compared to Dota2, and that even the best players can't reach that level either by a very large margin.

Dota2 is not the same way - some of the best players perform micro-control on par with AI. This makes AI in DoTA much more impressive

1 comments

To me, the way you've explained it makes DOTA less impressive as a game.
Starcraft focuses more on mostly one critical pivot micro battle, and many compounded macro processes leading up to that point.

Dota II focuses more on compounded micro decisions throughout the entire game for sometimes 60 mins+. Dota II revolves around using your one hero (with the exception of meepo), and teamwork much more heavily. The amount of different scenarios in DoTA II is significantly higher because of all the different heros, skills, levels, and combinations thereof.

Starcraft has very predictable scenarios though. There is usually less than 10 meta builds at any given competitive nerf/post patch balance. Dota II is hundreds if not thousands, per hero, per team composition, etc. So AI is way more impressive in Dota II

>There is usually less than 10 meta builds at any given competitive nerf/post patch balance. Dota II is hundreds if not thousands, per hero, per team composition, etc.

There are hundreds if not thousands of builds for each hero?