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by contravariant 2829 days ago
Be sure to check out the video in the "sample code" supplement.
3 comments

Thanks for the heads-up! Oddly enough the dynamic scene near the end reminds me of a recent video by Jon Burton where he explains how his game company managed to get an incredibly high number of particle effects on the Playstation 2. It looks like in both cases, the idea is to make the implementation functional and fully computable on a VPU/GPU with as little overhead of moving data between RAM, CPU and GPU as possible.

[0] https://www.youtube.com/watch?v=JK1aV_mzH3A

For people who don't want to hand a random website a RCE vulnerability just to display some HTML, the supplement and actual article are at http://www.jcgt.org/published/0007/03/04/supplement.zip and http://www.jcgt.org/published/0007/03/04/paper.pdf respectively.
Could someone here please put it on youtube/vimeo/... and link?