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by kevingadd
2829 days ago
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This is more useful than it might seem because many rendering techniques are sometimes implemented using voxel representations behind the scenes, like global illumination (indirect bounced light, so light bounces off a red wall to create a pale red glow on the ground, that sort of thing), shadowing, fluids, etc. The examples of Minecraft and LEGO given are direct applications but I suspect this will improve a lot of stuff. |
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