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by FlyingSnake
2828 days ago
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Thanks for response, I have high hopes from Flutter, however having spend years in cross-platform mobile development, I just want to avoid the most common pitfalls. I hope this comment doesn't come out as snarky, I just wanted to give an honest opinion. Not having first-class Maps is a deal breaker for many apps, and having only Google Maps support is not what most developers want. I would like to port my current app, but without proper maps support Flutter feels like a cousin of Ionic. What's the FFI story of Flutter? Could you please point me to the direction of using ARkit view using ObjC/Java FFI? From what I've seen we've to wire an OpenGL View to achieve AR capabilities, but I might be wrong. While the crypto package is a good start, I was more interested in having access to the Trusted Execution Environment (TEE) on iOS/Android. Do you have any work being done in that area? Lots of apps (e.g. Fintech) have security audits and these things could be a deal breaker. A cursory look the Audio plugins show that it's a wrapper around AVFoundation etc. and they are capable of playing audio/video, I would love to see an official plugin with 1-to-1 feature parity with iOS/Android AV API. Flutter is a great project, but it seems to be plagued by the same issues that React Native, and Xamarin has. |
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