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by marvin 2839 days ago
Seems to me like ray-traced rendering provides a feasible path to foveated rendering for VR, meaning much better performance for VR scenes at high resolutions. This would be a big deal for VR developers, since they don't have to do unlikely amounts of magic to implement this. If NVIDIA is able to drag everyone along, they will get the hardware for this without making any huge strategic moves on their own part.