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by exDM69
2830 days ago
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It is more like a texture unit than a shader core. Tree traversal is a pointer chasing problem, where the CPU/shader core executes a few instructions, then starts a memory load and then sits idle for tens or hundreds of clock cycles waiting for memory. Cache prefetching can help but is usually not a good fit for tree traversal where there is very little computation per node. It is all about memory latency hiding and not really about computation. |
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