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by MBCook
2830 days ago
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I was under the impression from the initial coverage that they were actually getting something like 1 to 2 rays per pixel per frame. Perhaps even less. From there they were using some sort of smoothing and/or temporal anti-aliasing to gather the data from multiple frames to get decent quality out of it. Or are you proposing how many raise they would NEED to be able to do real time full raytracing? By the time we have that ability I imagine everyone will just want the 4K version anyway and we will be behind again. Either way what nVidia has shown looks great. It’s too bad I’ll have to wait years to be able to use it as a console gamer. |
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