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by MBCook
2837 days ago
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MS is pushing this kind of hybrid ray-tracing in DirectX 12. I imagine that Nvidia has been holding off on this until that came about because otherwise it would’ve been way too hard to push. Of course you know Microsoft worked with all the major vendors because they don’t want to be seen as playing favorites. I would expect AMD would have whatever their version of this is in their next generation chip. The article made it sound like DirectX only specifies a very high-level interface. So there’s probably a lot of room for AMD and Nvidia to maneuver for performance and quality without breaking compatibility. |
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