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by joeholley 2840 days ago
Open Match is not focused on shipping matchmaking algorithms aside from the provided example code, and is mostly unopinionated about what logic the developer runs to form matches. OM primarily aims to handle the code required to make a modern, scalable, highly-available web service so developers can instead focus on writing the matchmaking logic that matters to the game. As you pointed out, matchmaking is typically very snowflake-y and most developers will likely build their own logic and tweak it over time. In the future we expect that many simple matchmaking use cases for popular genres will be addressed by matchmaking functions contributed by the community (and we will contribute some as well as time allows). These will be a great place to start for new games and provide a nice base upon which to tweak and customize for many common game types.
1 comments

Thanks for the explanation, but then the README is just not very helpful. ¯\_(ツ)_/¯