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by tialaramex
2842 days ago
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To the extent that these card games rest on "winning" a good card by luck in the blind purchase packs they're clearly in the same ball park. The psychological quirk these games exploit is that some humans get a disproportionate internal reward for taking chances that come off. This quirk gets you polar explorers, and a man on the moon, but it also gets you financial crashes and people losing their life savings on the turn of a card. So, you know, maybe not something we want under the control of a for-profit company. Traditional gambling laws assume the rewards must be financial, but this psych quirk doesn't care what the reward is, shiny Pokémon cards, virtual currency, anything you perceive as desirable. What's important is that you took a risk and it paid off, if you have this quirk your body rewards you for this entirely luck-based success, of course you want it again. Note that although Magic itself is going nowhere, this game design trope has been somewhat displaced by designs where players buy fixed decks with fixed boosters - no blind buy. Android Netrunner is an example of that. You know going in that to be competitive you're buying so-and-so many packs to have the best cards, a few extreme choices might mean buying one extra copy of something, but there are no truly "rare" cards. |
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