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by wmboy 2841 days ago
I think the most compelling argument surely, is that it's just more fun. You actually feel like you're driving, it makes it more of an active experience.

Recently sold a manual car I owned for about 12 years, upgraded to a newer car which is automatic (only because there was no option for manual). Man, I miss driving a manual!

1 comments

Its absolutely more fun, and that's a pretty compelling argument.

And another one is I tell the car what I want to do. Sure it can try to figure it out, but it will never know exactly what I want to do. I can do something quicker than an automatic will know. For example, I'll know I need to be in a lower gear because I'm about to floor it. An automatic can't know that.

Both my cars are stick shifts, and I prefer them for both these reasons (because it's more fun and because you always control what gear you're in). That said, the better modern automatics (at least in sports cars) have true manual modes that will also let you be in complete control of the gear. (Including not automatically up-shifting at redline when in sport/track mode, which is a near necessity on some tracks, where an unwanted upshift will lose you significant time compared to riding the limiter for a few tenths.) So when the comparison is between a good, sporty automatic and a manual, the fun factor is really the only point for the manual. (Still a good point though!)
Maybe I'll try it in real life someday, but I've tried manual in some sim games (Richard Burns Rally and Assetto Corsa, racing wheel/pedals + oculus setup) and it wasn't more fun, it was just a distracting chore. And that's not even having to use a clutch pedal, which would make it even worse.
As another poster noted, racing simulators will never be able to do anything close to replicating the experience of driving a manual. In an actual car, there's a constant physical feedback throughout the entire vehicle, from the vibration of the pedal to the sound of the engine to the acceleration from releasing the clutch, none of which can be effectively simulated. It's easy to tell you're much more directly connected to the road and in control of your vehicle in a manual than you would be in an automatic, where you have an impressive, but imperfect, software intermediary attempting to translate your actions into vehicular control.
I don't see any reason any of those couldn't be simulated. The sound of the engine and acceleration properties are already well-simulated and I'm pretty sure more expensive setups can do the vibration. All this plus a VR headset and the only thing missing is the g-forces.
I enjoy driving a manual because of how it feels to change gears. I don't think a racing Sim will ever be able to capture that feeling because you are only moving a joystick, not forcing a complex machine to change gears.
Doing it in a video game is nothing like in real life, where the car is shuddering and responding to your movements. No game captures it well at all, even the Gran Turismos and Assetto Corsas of the world.